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Publisher: Ubisoft
Release: Date: Spring 2010
Platforms:  XBOX 360
 
 
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Splinter Cell Conviction
 
 
   
Splinter Cell Conviction : Preview

Splintered Cell convictions well change the way we view Sam Fisher, and  If you haven't seen the E3 demo walk through this will act as a guide for what you can expect.  The new Sam Fisher is clearly older,  and he definitely has an edge to him. Though Sam was always a little edgy this time he is relentless.  The rougher tougher Sam is a result of  his daughter’s murder, and Sam wants  to know why.  The new Sam Fisher changes the game play in some great ways,  No longer are the days of sneaking in shadows and enduring slow melodic game play only to get caught and start the last 20 minutesOver. Splinter Cell Convictions speeds up the game play with Sam smashing characters heads against walls, Toilets, even throwing them through windows. Sam is ruthless,  and Splinter Cell Convictions looks very satisfying to play. There are many  new game play innovations added to game, one of the coolest is mark and execute, this feature gives Sam the ability to take out multiple enemies by marking them as targets to attach first. Using the environment and tactics Sam can pin pointing targets, and attach them quickly and

efficiently. This allows you to maintain your stealth, while quickly taking out guards in the way of you objectives.  You can utilize the mark and execute feature from any position in the game, hanging from ledge, looking under a door, or peeking around a corner  mark and execute makes Sam a stealth assassin,  and it also keeps the game moving at a good pace.

The Mark and execute feature compliments the combat system extremely well. The combat in the game is very smooth, Sam is noticeably quicker and much more violent, he now plays cat and mouse with enemies

while using the environment to his advantage. My favorite new feature is the very cool interrogation mode. When interrogating Sam can get his targets to give up information that will help him complete his next mission, and Sam will get the info by any means necessary. As Sam goes through completing his mission he is kept on track by projections of mission objectives. These projections tell him what to do next,  and appear on buildings, walls, and any thing that’s visible to the Player. The projected objectives gives you the sense that Sam is  so fixated on his next mission, that his mind is constantly reminding him what to do next, like some type of fanatical hallucination.  As Sam goes from one objective to the next the story flows seamlessly, and as you finish objectives the camera leads you down the pathway to the next one. Game play and cut scenes transition very well, and there’s no break in the action with Splinter Cell Conviction. check the E3 Demo walk through to get the full experience.

 

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